
I actually play a fair amout of the original SMB in my spare time to de-stress while writing papers or studying. The other night, as I was hopelessly stuck on level 6, I decided to break the monotony and try to find some cheats or something. I was expecting a simple ↑ ↑ ↓ ↓ ← → ← → B A select start or something, but what I found instead was a world of possibilities that ranged from simple cheats to game glitches that can be used to get Mario into all kinds of trouble I never knew was possible.
Pardon my ignorance, everyone who knows this already (I imagine some of you are probably going to say,' yeah, I figured that out.... when i was
four."), but
there is a never-ending water world at the end of 1.2!! This, to me, was remarkable. Not merely the fact that I've been playing Mario since I was in diapers (practically) and never knew about this, but that even now, there's interest in what this world is, what Mario can do in it, and whether it has any additional relevance to the game experience beyond diversion.
The never-ending water level, or "minus world" as most sites refer to it, brings up some new (well, if you're me) questions about paratextuality and canonicity in a franchize that is already so richly endowed with possibilities for interpretation. For example, can a
portion of a canonical paratext be considered an epitext, and, if so, can external epitexts be considered more canonical than those internal ones?
We discussed with Myst that you can go though the entire game without really addressing the narrative exposition in the video content. Similarly, in SMB, you can play the game for, like, 20 years without ever addressing -1. And, in truth, you wouldn't be missing much narratively because, apparently, there's no way to leave it once you get in short of restarting. (
Only one person has ever claimed to have completed the minus level, but he or she is largely regarded as a scammer.) Still, the presence of the minus world and other glitches of this nature have found a place in the game experience, particularly with the types of people who are attracted to cheat codes and other, more intentional secrets embedded in a game.
In fact, it appears that the minus world and the turtle of infinite life in 3.1 have survived editing, making it onto SMB for wii among other reincarnations. Yet I've found no indication that there has been any attempt to complete the minus level, to encode a destination at the end of it so that it doesn't loop, or to fix the "infinite" life trick in 3.1 so that it doesn't eventually game over (as it did in the original game after 128 1ups). That is, even though the glitches was almost certainly not intended for the final version of the game, the editors have kept them upon revisitation, and in so doing have acknowledged them as part of the Mario canon.
Still, I feel like there is a division between the type of experience in the minus world and that which takes place in normal gameplay that warrants their seperation. I would say that the minus world can indeed be considered epitextual, even though it is contained on the same physical device as the proper game and can be accessed through an exploitation of SMB's glitches. And if this is the case, I believe other texts with similar issues can be regarded in the same way, since physical location does not seem to be a determining factor of canonicity, even if that physical location is embedded within a canonical object.